

I'm 99% sure this is a bad application of the 2D Texture to the 3D mesh, or The texture is just never "seen". I can not get the backdrops to change either, the ones "inside" the astronaut complex etc. they are "marshals" and one file in Chinese says "msl_main_head" so maybe thats it? I think I have some "ground crew" stuff.There are also 2 "mechanics" hats, but it looks like they share a normalmap? they are classic "hard hats" but I CAN NOT find the name of ground crew tool Mechanics, ground crew, "doctors" have a "in hands prop" (marshal wands, "doctor" clipboard, them mechanics have: hammer, drill, wood, cross-wrench and maybe others?). Maybe 5 of each mechanic (if i change suit colouts red blur green white and black, with 01 or 02 etc I get upto 5 guys each in different colored outfits.need to test more) Also in the astronaut complex.ġ ground crew, "doctor", "intern" & Hazmat staff.
#XNCONVERT PLUGINS SKIN#
I am having issues with the "human skin toned" icons for EVA in map & "world" view. Zero tolerance, I doubt squad would be kinder about it. so no touching the squad or legal screens, they will be there as dds ONLY as a kindness to low ram users. This goes for anything that would be under these terms. mess with it and I'll remove it and you can lose 0.5mb of ram you could have saved. Making it dds is likely a "forgivable" offence, as LONG AS NO ONE FLIPPING SCREWS WITH IT, serious. So no monolith image alteration in anyway, doing so could violate terms.

Monolith contains a squad logo, we will NOT be changing it in light of:Įdit, delete, or create files outside of the KSP installation folder and the operating system temporary storage locations, unless optional to the user Considered the "max" for most "Unity Games", like KSP, Aimed "Gaming PC's" (Quad+ Core, 4gb+ GPU & 8Gb, or more, ram) This 4x (FOUR times) the size of "Stock" KSP.
#XNCONVERT PLUGINS PC#
unless my pc stops crashing at 16384 lol. Considered the standard for most "modern" PC's with a dedicated video card (GPU) & 4Gb, or more, ram
#XNCONVERT PLUGINS INSTALL#
This is a "base line" install (attempt to keep ram use as close to "normal" compared to base TR install with TR heads, using a TR custom suit "pack" & skybox) 4096x4096 This is the same size as "Stock" KSP.2048x2048 This is aimed at "Esports" PC's (Current CPU's like Pentium Gold/i3 & AM4 Athlons with "decent" iGPU's).1024x1024 This is aimed office PC/Laptop PC (PC's that use an iGPU).512x512 This Min Spec, aimed at "=/>2gb" ram/iGPU pc's & 32bit users, that need "to get ram back".i n light of this : packs (based on skybox "size"):.In the future sides must stay power of 2 or. SO if you are going over 1000+ e extreme care.finding and fixing errors is a bigger time hole than "using care" (and its always lost time 100%, unlike using "care") I had too much to test 1 by 1 (so I thought). Honestly the number of textures found with "other language" searx search engine quires (compaired to english) yielded more of the files I was looking for and, checking, renaming, resizing, touching up and DXT compressing "got away from me". Made skybox default a "Power of 2" (POT) texture 8192x8192 (8k) to stop log spam. I did a major double check to all textures etc after the skybox was discovered, found a few dxt1's hiding and some blue/red/yellow or orange normal maps (as dds all normal maps are "grey") HumanStuff v1.2.4 waiting on space dock maintenance for CKAN release While space dock is down I pushed a big "measure twice pass", to textures etc:
